Browse through inspiring resources, toolkits and conference reports.
The Exhibit Designs for Girls’ Engagement (EDGE) project, a three-year research study, aimed to identify the most important design attributes for engaging girls at STEM exhibits. The purpose of the EDGE research was to winnow that list of 100 potential design attributes to those most important for engaging girls. The result: nine design attributes strongly and positively related to girls’ engagement across the three institutions. Check out their free Design Guide, Webinar, Articles, and Coding Scheme.
The intergenerational project Grandma got STEAM is an intergenerational Project, which brought together a group of young people and women with successful careers in Science, Technology, Engineering, Art and Maths. They developed a pack of illustrated storytelling cards that features characters and plots drawn from the life and work experiences of the women. The pack functions as a storytelling tool and may be used by anyone with an interest in story and community.
Many cultural and civic institutions don’t have high-quality data on participants. For many, collecting demographic data sounds intimidating, expensive, and complicated. The OF BY FOR ALL initiative, founded by Nina Simon, Santa Cruz Museum of Art & History, has put together a free tool kit helping you to develop a visitor survey to collect high-quality data on a budget.
This weekly radio debate by BBC 4 discusses various topics connected to raising 21st century children. Subjects range from teaching critical thinking skills, to smartphone usage, childhood anxiety, risky play, boosting creativity and gender stereoptypes. In each episode moderator Mariella Frostrup is joined by experts, policy makers, parents and children, who offer multiple perspectives and further food for thought. All episodes are available online and for free.
In an article for Ecsite’s Spokes magazine, Emily Dawson shares a summary of the findings of her latest book: Equity, exclusion & everyday science learning: The experiences of minoritised groups. The author explores how some people are excluded from science education and communication. Taking the role of science in society as a starting point, she critically examines the concept of equity in science learning and develops a framework to support inclusive change. The findings draw on two years of ethnographic research carried out in London with five community groups who identified as Asian, Somali, Afro-Caribbean, Latin American and Sierra Leonean.
Dilemma-based presentation is a working method, in which the emphasis is on empathy and reflection. The main purpose is to get participants to live inside a specific scenario. Giving participants a crucial role in solutions encourages them to reflect on the possibilities and consequences of their decisions. Six Danish museums share their dilemma-based activities and practical insights of using the method for various target groups. The toolkit also offers a theoretical introduction to the topic and a list of reading recommendations.
IMAGINARY is a non-profit Organisation dedicated to the communication of modern mathematics. It offers a free platform for open and interactive mathematics with a variety of content that can be used in schools, at home, in museums, at exhibitions or for events and media activities. The main contents of IMAGINARY are interactive programs, tool kits and exhibits.
FabLabNet Library is an open online document repository that collects key deliverables of public interest – inlcluding mapping studies, videos & tutorials – jointly developed and piloted by nine FablLabs in the context of the Interreg Central Europe FabLabNet project. Fablabs are technical prototyping platforms for innovation and invention inviting the society at large to become innovators. The project joins 9 fablabs into a central European Network to share experiences and develop activities to boost their knowledge and capacity.
Our friends from the European Museum Academy have asked their national representatives to submit reports on current developments of the museum landscape in their countries. This collections features reports from 20 European countries and offers unique insights on the latest achievements and difficulties of the European museum field.
The Nordic associations of museum education (NAME) created this selection of projects from Denmark, Finland, Sweden, Iceland and Norway that have been internationally acclaimed for their innovative approaches. The diverse projects are presented in four categories: Audience Development, Community & Collaboration, Schools & Education and Museum Development.
Museums of all sizes, with collections ranging from fine art to social history, are changing lives – often in partnership with community groups, health charities and other third sector organisations. The British Museums Association is campaigning for museums to develop their role as socially purposeful organisations and has released a compelling report on the social impact of museums.
A great collection of activities to help create learning environments which meet every child’s social and emotional needs. Ashoka, the leading association for social entrepreneurs has identified empathy as a key skill of the 21th century. This toolkit was launched as part of their campaing Empathy Now!.
A list of podcasts for museum professionals addressing a broad variety of topics. For bookworms we recommend Victoria & Albert’s learning and interpretation reading list , Lindsey Steward’s reading bucket list and the reading list of Bundesverband deutscher Kinder-und Jugendmuseen (for German-speakers)
A NEMO publication dedicated to Europe’s most prestegious museum awards. Learn more about their aims and gather valuable information on their judging criteria and application processes. Spoiler alert: Our very own Children in Museums Award is featured too!
Our friends from Ecsite invited us to hold a Hands On! session at this year’s edition of their annual conference. From 7-9 June 2018 more than 1000 participants gathered at Europe’s largest Science communication conference. In our session ‘Reconceiling creative exhibit design and the demands of today’s compensation culture’ we explored the obstacles curators and exhibit developers face throughout their work. This report features summaries of the three inspiring brave practice presentations, questions and issues raised by the participants and a list of reads recommended by the speakers.
This Nemo publication written by CMA-judge Margherita Sani explores why there are so many extraordinary museum projects dedicated to young visitors in the Netherlands. Learn what makes the Dutch museum landscape so unique, dive into an inspiring case study and discover the work of 22 best practise projects.
Hypatia, a EU-funded project aiming to develop a theoretical framework on gender inclusive STEM education created this collection of activities for teenagers aged 13-18 years. This online resource contains workshops, speed dating, card games, debate scenarios and plays drawn from good practices across Europe.
Play Safety Forum has gathered three leading experts of the fields of play and risk to introduce a state-of-the-art approach on risk management. The result is the risk-benefit assessment, taking into account latest scientific findings on human play. This guide shows, how insitutitons can successfully balance safety and free play.
This resource list complements the article “Keeping Visitors Safe Around Exhibits,” by Kathy Krafft and Harry White, which appeared in the January/February 2014 issue of Dimensions magazine, published by the Association of Science-Technology Centers . It features lists of recommended safety products, links to safety resources, recommended reads, sample accident forms and risk assessments.
Evaluating the social impact of a museum can be a real challenge. This toolkit by the UK Museums Association looks at a variety of approaches including qualitative and quantitative techniques, helping institutions to find the best method for their needs.
Museum professionals from all over the world share their personal answers to the question ‘What will museums be like in the future ?’. Get inspired by the thoughts and ideas of colleagues, or submit your own short essay and participate in this visionary ongoing project. Do not miss out on browsing through other articles of the Museum ID Magazine as well – it is definitely worth it!
A research compilation on the major types of play and its related learning benefits by Rachel White of the Minnesota Children’s Museum.
This toolkit by the ENCATC network on internet engagement data, marketing and storytelling strategies, assists cultural insitutions to make more of their social media appearances. It also provides valuable background information on the nature of social media and best pratice ideas to boost the benefits of social media activities for your organization.
Raluca Bem Neamu’s (president of the Da´DeCe (I Wonder Why) association) personal report on the 11th Hands On! conference titled `Future in children’s Hands – informal education as a tool for social change`. Our 2017 travelling conference brought 300 dedicated museum professionals to Pilsen, Pisek and Prague. See our biennial gathering through the eyes of a first-time participant and benefit from her take-aways.
The open access online version of Nina Simon’s best-selling guide to working with community members and visitors to make cultural institutions more dynamic, relevant and essential places.
Great selection of lesson plans, workshop kits and tip sheets dedicated to hands-on learning of STEAM topics. They also run a blog on turning everyday situations into teachable moments and feature inspiring Projects and ideas for workhshop themes
The summary of the discussions and outcomes of a planning Meeting initiated by the US- National Academy of Sciences. Leaders of different diciplines were asked to discuss the future challenges, opportunities and developments of museums and libraries. Dive into their ideas and visions for 9 key themes of the field and gain new insights with the help of the recommended literature.