Keynote 2: Live games in exhibitions
Mathias Prinz; machina eX (Germany)
As part of our 21st Century Children project, which is generously funded by the Creative Europe Programme of the European Union, we want to evaluate our sector and explore shared characteristics of children’s museums. The aim is to pass this knowledge on to the community in order to help them to develop sustainable initiatives. This session is designed as a training session for (children’s)museum professionals and policy makers alike.
With the rise of personal computing, the internet and smart devices, our reception of culture has shifted our focus towards interaction.
Mainstream cultures rising interest in (computer-) games seems like a fitting development: Games are the art form of interaction in the same sense that literature is the art form of language.
The ambition of the artist collective machina eX is to bring the modes of interaction formed by digital media back into real life spaces. While the group has carried out most of its works in theatre, some recent works have been made in cooperation with museums to be fit into exhibition spaces.
In the talk we want to look into the experiences made, the challenges exhibition space presents for a gamedesigner, and the possibly promising ways in which games can help museums with grabbing their audience and conveying their topics.
Speaker
Mathias Prinz is a musician, gamedesigner and theatremaker.
Since 2010, he has been developing real-life computergames with the artistcollective machina eX. While the group has its home in the independent theatre scene, in recent years the group has developed an interest in adapting its formats to exhibition venues such as art galleries and museums. In the wake of this interest, the production ›Expedition Fieberwahn‹ has been realized with the Naturhistorisches Museum Bern, another Production ›CARETAKER‹ is currently being made in cooperation with Futurium Berlin.
Presentation*
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